The Vale- Psychological Horror Game

What is “The Vale” ?

What is the extent of fear? This is the question that we love to ask, and one that we strive to answer. The Vale is designed to do exactly that ; to re define Horror.
To drive fear into the player at a Psychological Level is no easy task, however it is one that we are determined to attempt. The Vale uses Unreal Engine 4’s advanced tech to give birth to Horror like never before.
With a P.T like gameplay, we plan to use some exciting techniques to fulfill our goals - Dynamic Levels, Dark Moods, Vertical AI, Photorealism and more are some of the many tactics we intend to implement.
For those of you who built up an appetite for True Horror playing P.T , only to have it left unfulfilled due to the recent cancellation of Silent Hills , we hope we may be able to help

The Team

The Vale started off as a small project, less than 5 people working to create a Horror Game that would be remembered for years to come. However, we quickly expanded, and have since had a massive boost in progress. Right now, we have filled nearly all our desired positions, although we do have some critical spots open!
From Concept Artists, to Level Designers, to Composers, The Vale’s team is littered with talent and a burning passion for the genre !

Our Progress

The Vale is a relatively young game - only 2 and a half months old. Most of our members have full time jobs, and up until recently we were quite small a team.
However, we have accomplished much in this little time. Our members are driven to deliver, and often work late into the night, despite having work (and at times, exams) to stick to deadlines.
We have already completed the entire Script, all concept images and Level for our Alpha Release. We have also begun setting up a website( Which we plan to take live when we can go public with more of our completed material) and have even made amazing progress with our characters, as displayed below. Keep in mind that these are very early images, and we have since improved on them, and plan to do so even more.

Talent Required

As Mentioned above , we are looking to fill a few open positions on our team. Age and Experience are things that aren’t essential, but definitely will be given precedence. While we understand that many members will be working jobs and hence cannot contribute tons of time to the project, we do expect you to be active in terms of communication. Something that we will not tolerate is disappearing for days on end without notice. We also expect all members to behave in a professional manner, and immaturity will again, not be accepted.

We are looking for someone to take on the role as lead programmer on the project. We need someone who can deal with fairly complex AI programming, although apart from that, everything should be pretty straightforward. Prior experience is highly valued, although if you believe you possess the skills to tackle the work, it is of no matter

We are looking for someone who can animate our characters. Some abilities that would be greatly beneficial-

  • Ability to work with the “Perception Neuron” kit (See kickstarter for details)
  • Capability of doing VFX
  • Ability to rig models
  • Previous experience with character animation

Anything we’re forgetting?
Think you can contribute to the team in any other way? We’re always looking for talent! Do write to us and show us your skills!

If you are interested in any of the positions, please contact us by writing to us at-

Email: [email protected]
Skype(To get in touch with me directly): varunbmohindra
Or send us a private Message!

Please include links to any previous work so that it is easier to gauge your skills!

Payment & Plans
What is next for The Vale? How do we plan to provide you with monetary compensation for your work? Making a terrifying Horror Game is something to be proud of, but it doesn’t pay the bills!
Our plan right now is to continue working on our short playable Alpha, which we hope to release by August (latest; we are keeping a cushion month formarketing, so we expect to finish making the Alpha before July)
After this, we hope to carry through with a CrowdFunding campaign, in order to obtain the necessary Licenses and pay for future assets, hopefully even expand the team.
All members will be provided with a (fixed) portion of the Profits that we make from the game. While this is a long time a way, we know we can complete it provided that we stick to the schedule.

We hope to hear from you guys soon! We are extremely excited to bring you more info regarding the game in the months to come! Please provide us with any feedback, questions or complaints!

Just to get you salivating, here is a short video, thrown together by our Level Designers , just for the fun of it. It is not Alpha footage, but merely something they created for you to get a feel of the mood!

Hey Guys!
We’ve filled the position of Animator!
However, we are looking for 2 new Modellers/Level Designers!
Some specific talents that we are looking for:
-Experience with Hard Surface Modelling and Optimization (Game-Ready)
-Experience with UV Layout (Texture Maps and Light Maps)
-Preferable experience with UE4 or UDK

We’re also still looking for a Programmer!