Here is a scene of grass and daffodils near the water’s edge. All the models used in this scene are open source and downloaded from various sites such as ShareCG, Renderosity, Blendswap and others.
Rendered in Cycles with the integrator bounces bottomed out. A single Sun lamp and a sky background texture light this two hundred and ten sample video.
Yes, now that I see it on my laptop, it does look a bit diminished. I opened it up in Photoshop and noticed the histogram was off a bit on the high end of the color space.
@chrisspoi: I have heard of the sky dome technique mentioned before in a 3Delight thread.
Part of what I was trying out in this scene was the mention that you can essentially emulate Blender Internal with Cycles by using a single Sun lamp, the background and setting all the ray bounces to zero. This does work and renders just as fast or even faster then Blender Internal in some cases. I had to turn up the bounces in this scene. I set all ray bounces to one and then turned up Bounces Max to two to make the water work correctly. The more reflections in your scene the more bounces you will need to see through them.
I wonder how the sky dome with an image map might impact performance? I’ll have to give it a try.
Here are a few more stills from this 450 frame animation, which is still rendering…day three.:o
a time ago i founded a post that explained how to render skies in cycles but now i dont remember… sorry ^^" but if you search in google i think you will find it!! i really think that clouds in the sky will make this scene more realistic and really great!!
Select the “World” icon, then select:
Surface: Background
Color: Environment Texture
Vector(Mapping Type): (the way that the map is mapped to the scene)
Strength: 5.000 (the amount of light the HDRI emits)
(Important! - If you cannot see the HDRI map make sure your camera is set to “Perspective” and not “orthographic”.)
(Note: If you want to see the changes in the Node Editor select the “World” icon in the node Editor.)