I want to find out how much I know about making realistic portraits. The simple dynamic topology block in is done now I am creating the multi-res base mesh so I can really go to town on the details.
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Thanks, I adjusted the cheek bone hopefully it’s better now, I switched to mufti-res sculpting and using 2.74RC3 for SSAO, I don’t think I have ever pushed a dynamic topology sculpt to the point where I added detail.
Once retopo is done, just project your details using a shrink wrap modifier and your multiresolution modifier.
You may encounter some artifact on main creases but I usually do this and if your retopo is good it won’t be so long to recover all the details.
You can then paint the skin pores on a bump map.
I’ve posted a tutorial about that if it is needed… but I think you’ll handle this without
@speed777777 don’t think the idea of a 500 bad sculpts didn’t cross my mind:evilgrin:, In the end the fact that I do about one sculpt every three to four months brought me back down to earth.
@teaLeaf thanks man, I have had the same impressions that I made the neck a little too long. At the moment I am sitting with a neck that is too long and a chest that is possibly too narrow. I will fix the neck and post.
Okay I reduced the length of the neck but I am not too sure about the width it feels a little narrow at times. I also tweaked the area around my eye sockets it didn’t feel right in 3/4 views and continued with breaking up more of the symmetry that was in the model.