The Wreckage Of Ship

Hello, it is my new work that I use blender and photoshop to creat. I use scatter addon and some 3d plants and textures from Bridge. The ship is modeled in blender and detailed with Sci-fi Details Pack of Alexander Ivanov. Pie is made of Armen Manukyan’s pack. Inspired by artworks of Friendly Robot.
the artstation link: https://www.artstation.com/artwork/YeveBK

my twitter: https://twitter.com/AndyFoo13

my instagram :https://www.instagram.com/andy_fo0/


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I featured you on BlenderNation, have a great weekend!

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Thank you, have a great weekend! :wink:

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You’re on the #featured row! :+1:

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thank you :grinning:

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Great work!

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Thank you :wink:

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It’s been a pleasure

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How did you get that ground?! Is that seriously just a texture?!

I use pbr texture from quixel and mix them in material nodes.

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Great work. Great atmosphere. Seems straight out of a movie.

I can’t tell what all those things are scattered on the ground. Did they make it into the final render or are they absorbed by the ground?

What is the idea behind the fencing? Is this some sort of a race track?

It looks like some sort of oil pipeline.

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Thanks for your appreciation.
It is some grass. I can see it if you scale the image. :wink:

Pipe :wink:

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I this rendered in Octane? Or are u using cycles micro displacements?

Using Cycles

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Wow.
Is there displacement on the ground? Or all normal/bump mapping?

Funny enough, first i thought it was some kind of fencing to hold animals. BEcause of the oval shape or so. not sure what i was thinking hahaha

Displacement using Procedural texture in blender material node.

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