I have a material set up with nodes, in that I have several individual materials, each with independent textures, however when I load a texture to the last one it decides to use a different texture data block and not load the chosen one even though it displays it in the image source.
I’ve been using 2.57 and have just downloaded 2.57b and it still happens with that. I’ve had the issue before but it’s always sorted itself out after deleting the texture and creating a new one (all been tried here).
P.S. Yes it renders using the subdermal texture rather than the diffuse one.
P.P.S. The diffuse texture is not even listed in the datablock dropdown combo…
P.P.P.S. That’s the right texture in the preview even!