Their light never goes out UPDATE (with scene)

This is a “finnished half way through render”. I’'ve yet to start on a scene to put it in although i have the idea of the head being mounted on a castle or mannor wall.

I had 1 refrence, just type dragon wallpaper into google uk and its the sencond picture if its still there.

All C&C welcome (and i probably will use it) even if i dont reply.

http://img242.imageshack.us/img242/2726/bigdragonwithdofyt7.th.jpg

http://img242.imageshack.us/img242/2067/wiredragontv8.th.jpg

Woah, freaky, this creature really looks like it could tear you to shreds with its teeth.:slight_smile:

I like it so far, though this is WIP so I can’t wait to see any more of the body.

the refrence pic is difficult to follow below the neck, ill try at some point but it’ll take months and probably a better computer (already 177,000+ verts with low subsurfacing)

update on its way,
ive changed my mind about the scene but in the mean time heres the picture thats no longer hosted on the internet
even though its my refrence im more or less ignoring it now
http://img263.imageshack.us/img263/7669/dragonwallpaper5kk.th.jpg

Everything looks great, except the eyelids. You really need to add some mesh detail and more loops there and get that to look proper. Really throwing off the other details that you have on this one.

BgDM

okay, an update

http://img267.imageshack.us/img267/9661/bgdrgnupdtgs8.th.jpg

had trouble with those eyelids they’re just not good enough yet

i’m going to use the sculpt tool on the shoulders for detail, and once ive got the arm right and the hand position i’ll do the same for them

c&c welcome

!!!
Wow! Thats amazing!(ha, BgDM is all composed, And Im over here peeing myself :stuck_out_tongue_winking_eye: ). The model looks friigin awesome to me.
perpetual drooling

ha, Im such a noob sometimes…

I’m not sure if you were, in fact, planning to change the materials, but in my opinion they look too matte, and the detail looks haphazard, like it was just put on instead of planned. I’m not sure of a good way to describe it.

free_ality - thanx fot the replie, this is probably 5 minutes work for BgDM

BlackBoe - you are right about the texture as far as the shoulders, fins and arm are concerned, they are the same texture as for the head and horns (which i will be keeping)

everything is a mixture of procedural texture and vertex shader, even the eye.

im learning to use photoshop and i will be making better textures for most of the model, but in the mean time, this’ll do

mostly the crappyness of the texture is obscured by the DOF

UPDATE

Firstly i forgot about this for a fortnight, then…

A couple of hours messing around with the sculpt tool which i had never used before and things were looking up for the model’s arms and torso, i decided to change the head and put a bend in the neck, no problem.

Then began the nightmare that was lighting, so many possibilities and none of them looked very good. Before this point i never realised the textures’ look were heavily dependant on the lighting, at least not as much as it had proven later.

http://img125.imageshack.us/img125/2746/lightsetupnf9.th.jpg

In the end i’ve compramised with this light setup (above). Oh, and i’ve worked alot on camera angle and scene aswell (below).

http://img125.imageshack.us/img125/7615/renderwindowkn1.th.jpg

This next image just shows the rediculous level of verts i had in the cave mesh after i accidentaly pressed apply mesh. The process of decimating the number of verts down to a quarter of a million and converting the triangles to quads was a process that took as much time as the render is taking now.

http://img125.imageshack.us/img125/7321/stupidamountofvertsts9.th.jpg

Next update will be in about an hour when the next test big render finnishes.

Quicker than i thought…

http://img125.imageshack.us/img125/8706/scenedragondofnb0.th.jpg

I have chosen to go colder and darker with this piece, i wanted to show something that was creepy and menacing rather than bright and impressive.

I’ve already spotted some lighting issues but all C&C welcome anyway.

A render of my DOF map, i uploaded to imageshack by mistake but i suppose its worth showing.

http://img125.imageshack.us/img125/9402/scenebwza4.th.jpg

Coming along nicely.

And believe me, this would take me more then 5 minutes. Cause I would spend way too much time adding mesh detail. I’m just too much of a perfectionist and a pain in the ass to my own work. :stuck_out_tongue:

They eyes are still the only issue that I see here. Take some time with that area, as it will really sell this great model if you can get it to look proper. There are lots of tutorials online for modeling eyes and eyelids. Just Google search it and you will be set.

BgDM