I have problem with inverted faces.
I want to create some carton film with thick outlining.
I created some objects in cover made by inverted faces. It look good in viewport with textured shading:
I turn on zInvert in black material and zTransp in white material and if I render it, i get result, which doesn’t suit me:
Outline is behind the objects, but I want to get outline around the objects.
I tried to use Z Combine and Dilate/Erode, but didn’t get a good result
What can I do?