My first video tutorial for thick smoke using spheres, SSS, particles, and composite nodes. Hope you like!
Nice, thanks
On a similar effect that I tried (didnt get it anywhere near as good as yourse tho’). I rotated the displace texture so that it moved around the smoke volume. This stopped the smoke mesh looking like it was being passed through a distortion field.
Great tut, thanks.
Nice! Thank You;)
It looks really nice, thanks padfoot7726!
Thanks guys. Glad my first tut went pretty well.
Slowing it down a little wouldnt have hurt :ba:
Great tutorial though
Another tutorial without a BLEND file. Can someone who did the tutorial post the BLEND file?
Here. smoke.blend (400 KB) It’s not the exact same as the target in the video, because I don’t have that file anymore.