For the coders of Blender.
Things I see missing in Blender.
NO TEXTURE FILES BY IMAGE THUMBNAIL WINDOW GALLERIES
- When browsing Textures or Blend files in the directories on your Hard Drive, if you forgot the filename
you saved a certain texture under and you have over 100 or more textures in that directory then you’re
gonne spend a long time going through windows picture preview flicking through each file name trying to hunt
down on your computer for it.
Solution: Blender needs to display all textures found in the hard drive directory as a mini thumbnail window image gallery, a scrollable window gallery and this window gallery will be about 10 columms across. to show all
textures in that directory and you can choose the texture size the window is to display.
- No 3d test animated demo model with the camera socketed to it to beable to walk and run around
the 3d level both in the game mode or if in cycles walk mode,you can toggle the stick demo test character on
or off to allow you to move quickly in and around your 3d world to inspect and test for any imperfections in the
world, or to inspect and test out the world in the game engine. also to help you size the world the 3d character
Not having a 3d stick demo figure feature to toggle on or off in your world as you’re modeling it means having to access pull down menus all the time just to turn on WALK and FLY navigation all the time as I see no Shortcut hotkey to allow
me to even quickly acess the walk function when I need it, I always have to go through the pull down menus to get to it.
GAME ENGINE;Soon as you go into game engine mode, that 3d demo model character should pop up on your screen ready to run all around in your 3d world so you can test it, get the sizing of your world right and so on is one reason why you need a 3d demo game characterrunning around in your 3d world as you’re creating it. But with blender, there’s nothing when you go into game engine mode… its all empty…There’s no pre-rigged animated model
- No 2d thumbnail images previews also of your blend filenames as well to allow you to quickly locate the blend
file that you want to load into blender.
Again Blender forces you have to hunt around for the filenames to find them, instead of doing the smart
thing and showing preview thumbnail galleries of your images.
- No 2d Image thumbnail Previews of any Groups of meshes that you have saved, when going to
append the file so you can see the image previews of what the group is at a glance without having to
rummage through tons of filenames trying to remember which group filename it was saved under. Especially
needed when you dealing wtih blends with Multiple Groups.
Then you can push the cursor down each blend file in the directory as the previews of the group snapshots show up and think, nope, not this blend, nope not this one, ah there it is it was in this blend… Saves you having to load up every single group up from Blender Files in trying to locate which group it was.
If you guys want Blender to be more powerful, you need to show filenames as thumbnails