Hello everyone,
a new piece, a bit darker this time.
Behind the scene
I had just finished modeling a buoy for another project. I gave it some love though, both for the modeling and the texturing, procedural of course.
Making props has become frustrating over time from an artistic standpoint, so I wanted to have something to show at the end of the night, something with a story. Thanks to amazing Blendswap and sketchfab, I quickly had everything I needed for a little scene. Rigging the skeleton, hiding the support of the dead duck and twisting fishes Ian Hubert style, and here we are.
I wanted both reflections and seeing his body through the water, so I had to cheat quite a bit.
I put a transmission surface and a low sun HDRI. You don’t see anything through this, and that’s sort of normal, but does not do my bidding. I decreased the alpha (rhoooooo) and placed a simple volume for the air and the water, with a much higher density for the water, of course. I got the gradient effect I needed.
The image was still dull:
That’s where magic topaz studio come into action, really making this pop a lot, giving it a paintery look and adding details where it lacks.
Credits
“Fish” (https://skfb.ly/6U7u6) by Yimit is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
The duck is CC0 from sketchfab
Bufflehead - Download Free 3D model by Virtual Museums of Małopolska (@WirtualneMuzeaMalopolski) [1453ac7] - Sketchfab
The skeleton is CC0 from Blendswap
https://blendswap.com/blend/17281