Thinkbox DeadlineAt the office we have a simple Deadline setup to share Maya renders between our workstations. I’m doing a quick project in Blender and trying to use Deadline to render an animation across different machines (whole frames on each machine).
Deadline says it supports Blender, it seems pretty straight forward. However, I can not get textures to stay linked. I’ve tried moving the texture files around, I’ve resulted to have them in the same folder as my .blend (very messy!). However no matter what I’ve tried the textured materials show up magenta in the rendered frames.
Anyone using Deadline with Blender? Any suggestions?
I’m using Cycles on the CPU in Blender 2.7. A mix of PCs and Macs all touching shared storage. This Deadline setup is functional with Maya.
I posted this in the “Other Software” forum and received zero responses.