I’m thinking about making a proper full length game, possibly commercially, but I’m a bit torn about which way to take it. I have a concept for the world and basic story line as well as a key number of details regarding how to implement most features but I am torn between making the game a sort of Uncharted/Tomb Raider action adventure game or a Final Fantasy esque RPG.
I’d like to doccument my process in a teaching by learning way similar to the process diary so I decided to try and get a bit of feed back from the community to see which style I should lean towards. I’m not the most talented blender head but I have quite a bit of experience with game creation and design. I’ve been making games since I got Klick&Play on my old PC when I was about 9. I do know the task that I’m undertaking and the amount of work it will require. I’ve never made an RPG before but I’ve done a bit and I have made 2D action/adventure titles.
At the moment I’m leaning towards RPG because it would be a lot simpler to do in terms of programming but it would probably require a lot more writing and character development. This juxtaposes with an action adventure title which would be easier on the pen but require more environment and scripting work.
Basically which would people prefer or should I go hybrid? I could make an action RPG I guess but I’m not sure if realtime combat as opposed to turn based is feasible at the moment for me. That said, I am in this to learn.
Any suggestions would be very helpful!