Hey all, so I’m a dirt poor college student right now, and until recently I’ve been perfectly content solely using Blender for my sculpting needs. However as of now, I’ve been starting to feel somewhat limited by what Blender can do for the high-res end of the workflow. I just want some clarification on a couple zBrush features before I finally buy.
Worth noting I burnt up my trial period years ago.
Displacement Baking - Is it good? By that I mean, does it produce artifacts/seams? I’m bordering on insanity from trying to get a good bake out of xNormal/blender. Previous research I’ve done on the topic has mixed results. Some say it’s flawless, others say it’s unusable.
Layers - I hear you can use this to open a character’s mouth. So let’s say in Blender I create a couple shape keys of a character’s mouth open and closed. I export these as objs, import into zBrush and make them into layers. If I sculpt on one layer, will the other layer be updated? Or do both have to be separately sculpted on, and sculpting one layer has 0 effect on the other?
Thanks in advance!