Thinsoldier's Sketchbook 2024 - 2026

https://projects.blender.org/blender/blender/pulls/160684

~\thinsoldier\Downloads\3D Downloads\OBJ files\models-resource.com\3ds\StreetPass Mii Plaza\_slot car rivals 
= stylized race track stuff

~\thinsoldier\Downloads\3D Downloads\OBJ files\models-resource.com\3ds\StreetPass Mii Plaza_fishing 
= fish, dragon, water dragon, sea plane

~\thinsoldier\Downloads\3D Downloads\OBJ files\models-resource.com\3ds\StreetPass Mii Plaza_flower town\Shopping Mall 
= stylized plants and vines with flowers and ground textures
already in a blend file - this is also the folder where I got the courtyard and restaurant and garden shed initally

I had been looking for nintedo-esque low poly stylized plants in various old games to add to the MooMoo Meadows race track I’m building in BeamNG.

I decided I wanted to use the flowers from this mall scene

I figured I could just distribute some points around the fields and then instance these flowers on them.

Problem is these faces with the flower texture are pointing in different directions and I need them all facing up to work well with instancing.

I didn’t want to have to rotate every flower manually to make that happen so I tried to get Geometry nodes to do it.


Almost time to start the annual review. Revisit every sketchbook entry since the beginning and look for questions that still don’t have answers and see if I can get an answer.

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