I have a mouse look set up on a character and he can walk and shoot. But I want to have a seperate animation for shooting and walking.
How do I mix the shooting AND walking actions into one instance without a seam in the animation? Usually it just plays just the shooting or just the walking. I did something with priorities but that doesn’t work.:spin:
You need to use only certain bones for certain animations.
Make a walking animation that only uses the leg bones. Make two different animations for the upper body: shooting and not shooting. When the character is shooting, activate the shooting animation, and it should only override the upper body portion of the walking animation.
Put the second animation on a separate layer.