I have a mouse look set up on a character and he can walk and shoot. But I want to have a seperate animation for shooting and walking.
How do I mix the shooting AND walking actions into one instance without a seam in the animation? Usually it just plays just the shooting or just the walking. I did something with priorities but that doesn’t work.:spin:
You need to use only certain bones for certain animations.
Make a walking animation that only uses the leg bones. Make two different animations for the upper body: shooting and not shooting. When the character is shooting, activate the shooting animation, and it should only override the upper body portion of the walking animation.