I am not part of the bughunting squad, so this goes here. Feel free to relate it to the proper authorities, but this NEEDS public attention, so I consider it an integral part of the Blender discussion, as it is, without hyperbole, a game breaker for the software’s future.
Note: I use 2.79. If this has been THOROUGHLY AND DIRECTLY ADRESSED AND RESOLVED in 2.8+, please let me know. “I haven’t seen it” does not mean it has been adressed; it NEEDS to be directly resolved, without ifs or buts.
I am working on a movie project. A bug that I have seen before has just turned up again, possibly ruining several days of work for me. This bug is so profound that if it is not extremely unique and easily resolved, it makes Blender useless for any kind of serious animation. I am not trying to blow anything out of proportion; something with this bug is literally useless in any professional setting.
The bug is simple: If I load a scene, I risk parts of the animation to be randomly “forgotten”. In this case, a head is not turning as it was animated to. When I scrub through the timeline, Blender might “remember” the animation, but then it forgets the animation for an IK bone. It is NOT a screen update issue; if I render, THE ANIMATION IS MISSING!! Blender is flat out dropping animation, for no warranted reason. I suspect a memory issue, but no matter the reason, this makes Blender completely useless, as animation gets dropped randomly during work, through no user error. It would literally be better if the whole program crashed, or froze. If I make the mistake of correcting the animation, thinking I was the one who forgot something, the entire animation gets messed up, because Blender forgets and remembers mixed pieces of animation.
This is the only bug I have ever encountered in a serious piece of software that is completely unacceptable and destroys all usability of the software. Blender can never be considered “professional” anmation software if a bug like this exists, and to be perfectly honest, all developent should grind to a complete halt until a game breaking bug like this is permanently eradicated. I may have to reconsider ever using Blender again if this bug continues, and that truly crushes my heart. I want Blender, but Blender CANNOT be used for animation if it cannot be depended uon to remember work done, always and coherently.
If this is not fixed, Blender literally has no future. No, this is not hyperbole. You cannot use software that throws out your work at random. There is no way around that.