NEWER NOTE :
since i still have my problems, i did a direct link to the page in my site, so that you can check the images there without having to click too many links. Newer images are added at bottom of the page.
http://xoomer.virgilio.it/comandancia.zapatista/pagina_tb.html
NOTE :
i have some problems with my webhost, so the images could not show here. If so, you can go and see them on my site, in the blender —> wips —> “terra blu” section of it. The newer are at bottom of the page. Sorry.
OLD MESSAGE :
Hi. Just some images about a project i am working on. More info on my site http://antoniobianco.vze.com.
I am pretty happy with the ocean shading, since i never saw anything better, done in blender (apart from caronte’s amazing animations, but now i am talking about surface rendering).
I used a quite tricky technique to get it that way, since blender has not a crumple texture. It renders not too slow, though i guess the python part of the shading needs to be optimized. Anyway I am not a professional coder neither a MIT genius, so this is all i can do right now!
IMAGE EDIT 2:
just 2 more wip renderings for a poster i will print (about the videoclip i am workin on, the one this ocean is being developed for); i need to do a lot of things for the videoclip, to get it out before xmas, and since i have no time, i guess that there wont be no more ocean wips for some time;
IMAGE EDIT 1 :
those are some new wips about the ocean rendering technique i am studying – now i have only 1 script instead of 2, and i reworked out the parameters of the procedurals so that the animation will be easier – anyway, the images are not so good ones but nowdays i have really few time to work in blender, so i could not setup better scenes :
IMAGE EDIT 0 :
This is the first material test i did (no python; really different from the current implementation, though still useful for far water surfaces):
This is an early closeup to the sea (the starship is out of scale and horrible, i know that; the sky (only in this pic) is made in terragen; the fog is screwed):
This is a screenshot from the opening of the animation (the widescreen is faked with black shadeless planes, cos i need them to move; edit:i changed it and now it’s less highlights-rich):
If you are interested in similar techniques, you can start looking at this pdf:
http://www.cs.sunysb.edu/~ash/waterCGF.pdf
el sup (subcom_antonio on irc)
:Z