this is really about simulations

the title, but there is no forum for simulations
anyway, I’m playing with a rocket that uses the smoke/fire simulator to produce the rocket plume. I tried to parent the domain in which the plume is created to the rocket so as I move the rocket along a path, at each step, only the area of interest would get baked during the bake phase. So far this is giving me weird results. Is there something wrong with this approach? I hate to just make the domain the size of the area the rocket flies around in since the bake process seems to be single threaded and takes a LONG time. Anybody try anything similar and get it to work? It seem pretty reasonable to me.

If this is in the wrong place please move this post

TIA
Dave

Why not try a different approach: leave the rocket and plume in one spot and move the scenery past it?

yea, I guess you could do that, but it get’s kinda hard to do if you have much scenery
I’m playing with this tutorial

http://vimeo.com/16809216

I want the spaceship to move around and I want different flames to come out of the main engine and the boosters
so, lots to play with
will post updates on my progress

Dave