Ton is the man - but we knew that;)
ton (Ton Roosendaal) 2004/10/19 00:47:26 CEST
blender/source/blender/src buttons_shading.c drawobject.c
Four new extrude possibilities;
Keeps Mesh manifold, so removes old faces always. Also uses a
transform based on different vectors per vertex.
Just extrudes the edges (not really ‘individual’, the edges still
share the vertices. Uses same transform as normal extrude for that
Uses normal transform after extrude
Also changed code a bit, to detect whether to call a normal-based
transform after extrude, or whether to call normal grabber. For example
when you just extrude 1 edge, it uses normal grabber.
Note; extruding an entire sphere goes OK with ‘individual faces’. for
other extrudes you should press ‘s key’ when in transform. Just cannot
predict (yet) when one method has preference over another.