this might be stupid...but...

I have been through lots of tuts in this forum…
but i haven’t find something as my question below…(might be too basic)
How do I make my main character object to shoot ?
I basically want it like:
1.Ball appears infront of character (which is add object)
2.Ball move forward
3.Ball get to a distance and then disappear

how can i do that…plz someone teach me…or give me a easy clear tutorial for it~~thx
I LOVE blendaaaaaaaaaaaa!!!:cool:

Ok, you have your gun right? Next what you need to do is add an empty at the barrel of the gun. This is what will make the bullet appear. Parent the empty to your gun mesh, (ctrl+P).

Now go to a new layer, press 2 to go to layer 2. This will make it look like you just deleted everything, but don’t worry, you didn’t. On this layer, make your bullet facing forward from the y axis. You have to give it a name, like bullet. Go to the logic panel and add the following:

always - and - motion (1 on the dloc y) Make sure the little L box beside it is checked, so when you aim it will make your bullet move in the direction you’re facing.

Now, return to layer 1 by pressing 1, and go to your empties logic and add this:

keyboard space - and - edit object (add object and enter the name of your bullet.) In the time area, set 100 or 200 or whatever. There is more to it, but here, have a .blend, curtessy of the wonderful Dakka Dakka.

http://www.savefile.com/files/755665

Use this whenever you want, hope it helps! This demo has no aim or anything, so the gun isn’t parented to the camera, and the empty isn’t parented to the gun. You’ll have to do that yourself.

Thanks, this is a really helpful tutorial / file!
I eventually got it work, and now i undrstand more about game blender lol

OK…continue with my question~
I have got it work, and I have also taught the enemy object to fire bullet as well(with a different bullet type)
how can I get my main character to react when the enemy bullet hit me?

plz someone help