Good!
You captured the composition, lighting, and enormous scale of the buildings from the painting very well in 3D.
The ships need something in them. People, objects, or structures. Low poly hints that something is there. The two ships farthest to the left are completely empty.
Ethron981
(Ethan Ronaldson)
September 4, 2021, 7:31pm
7
oh damn I completely forgot to put people in the background ships! Haha thanks for mentioning that and I agree. always something lol
Alex_kp
(Alexandre Levézac)
September 6, 2021, 9:59am
8
Nice ! How much time did it took you to remove all of this ?
1 Like
arch111
(Gabriel)
September 6, 2021, 11:36am
9
Now this is a look I can get behind! It allways amazes me how far low poly objects can be used.
Great work!
1 Like
Ethron981
(Ethan Ronaldson)
September 6, 2021, 12:41pm
10
not sure what you mean by remove haha but if you meant how long it took it was about 70 hours total
Ethron981
(Ethan Ronaldson)
September 6, 2021, 12:42pm
11
thank you! Yeah I think if done right low poly can look super nice (even if it’s not technically “low poly” hehe)
Alex_kp
(Alexandre Levézac)
September 6, 2021, 1:25pm
12
ah sorry my brain derped between 2 actions I was doing x_x
Yeah, I meant how many time for rendering it ?
Ethron981
(Ethan Ronaldson)
September 7, 2021, 3:29pm
13
oh haha no problem. I’m not really sure I don’t think it was too long though. maybe like 40 minutes?
bartv
(Bart Veldhuizen)
September 8, 2021, 5:00am
14
You’re on the #featured row!
1 Like
Ethron981
(Ethan Ronaldson)
September 8, 2021, 10:31am
15
oh awesome thank you so much!
Dmerc
(Dmerc)
September 8, 2021, 11:43am
16
Phantastic work! Must be a great exercise in many aspects.
1 Like
Ethron981
(Ethan Ronaldson)
September 8, 2021, 12:13pm
17
thanks! Yeah I did learn a lot making it
marcatore
(marcatore)
September 8, 2021, 1:43pm
18
First of all congratulations!
It’s really nice.
I’ve a questiona about the lowpoly: how did you model them?
1 Like
Ethron981
(Ethan Ronaldson)
September 8, 2021, 5:32pm
19
All with hard surface modelling!
Interesting subject. Congrats on the result.
1 Like
marcatore
(marcatore)
September 9, 2021, 9:30am
21
I’m sorry… I’ve lost a word…
The question should be: how did you model the lowpoly people?
I mean…did you model from scratch or do you use some decimate modifier applied on external assets or they’re exported from a “people” generator like makehuman?
EDIT: I’ve read again your reply… if you say “all hard surface modelling” probably it’s true both for people…am I right?
bartv
(Bart Veldhuizen)
September 10, 2021, 7:38am
22
I featured you on BlenderNation, have a great weekend!
1 Like
mdickun
(Matt Dickun)
September 14, 2021, 8:12pm
24
The colors and lighting make feel like a painting, it looks great.
1 Like
Ethron981
(Ethan Ronaldson)
September 16, 2021, 1:17pm
25
thanks! It is based off the original painting by Thomas Cole so I tried to capture the same feel