this is my 5th finished project in Blender and the 3th one made with cycles.
Last week, in my real work (carpenter) i restored (or have restorated ???)
an original Thonet no. 14 chair.
I wanted to express the pleasure for my work in this project and this is the result.
Modeled and rendered in Blender 2.63 RC1, cycles 500 samples, postpro in Gimp.
I’m not so happy with the floor texture, but i think the rest went very well.
If someone has something to criticize, please feel free to comment below.
I probably would have attempted suicide if I tried to model the seat.
LOL
Yeah, how did you modeled this?
I remember my first attempts in 3d… long long time ago. Trying to recreate my home (indeed lot of Thonet chairs here)
nice and clean models, great lighting…I would improve the floor texture, maybe scale it down a bit…it’s very good how you kept the image simple, I would have filled all the scene with objects finishing with a big mess!
Yes indeed,
modeled segment + 1 array modifier x + 1 array modifier y, applied and then the handwork.
Deleted the edges to match the round outer from the seat and with proportional editing on (connected) threated into the holes.