Im rigging a character. I have weight painted the entire thumb area for the thumb bone, but no matter what the thumb doesnt follow the bone. Can anyone fix this?
Is your thumb bone really called “Bone.001_L.010”? :eek: Say it ain’t so!
Vertex groups have 2 requirements to follow the bone:
1)They must have same name (identical and case sensitive) as the bone.
2)The bone must have influence on the group.
The group appears red, so I imagine the influence is fine. Might want to check the name…?