If you can script in the game engine then this is no sweet, its blender without the logic bricks! Its also well documented. I really mean it too many of the varibles are simular, even easier to set the background color
All thats needed is a blender to egg exporter (static and actor)
Panda’s forum is screwed at the mo. Anyone know if it works on 98 and what the correct path settings are? Definately interesting though I not sure about the 30meg for Panda and then ANOTHER 20meg for the example game
Oh come on, I’m not getting into a “OS blah is better than OS blah” discussion. Stick with your XP if you want, I’m cool with that, but you’re flogging a dead horse if you think you can convince me to up(strike)downgrade to XP when the alternative is Linux. There again, if you pay me to use XP… Besides, off-topic anyway, my question was about Panda.
oh come on pooba who says ok ok dont continue on this subject about OS wars! the mods will yell at us anyway very cool sutabi im about to check out some demos and see what it can do
So far I have exported mesh and armature data (no animation yet), but still having troble with the texture (uv coords are not the same in Panda3D and still figuring it out…)
That’s great Sutabi, I’ll be sure to check it out. Blender’s great for most things, but it’s always nice to have options.
Thats a pretty poor excuse, I have a 56K modem which on a good day downloads at 3kb/s. Even so it only takes about 3 or 4 hours to get a 30MB file, I just let it download while I go watch TV or something.
Hey, I know I’m bringing up an old thread but I found a recent post in the Panda3D forum grom a guy who says he’s got static mesh and UV export from blender to .egg. Sutabi said he’s got the mesh, bones and animation but no texutes. Thought it might be useful, here’s the link