I was trying to model a simple cup/bin made of wire mesh.
I modeled a small fragment using curves and duplicated it many times using two array modifiers.
Standard stuff. But I stumbled upon problems when it came to bending it into shape using curve modifier on the whole thing. After testing many possible options the closest I’m getting is this:
Two sides are fine but everything perpendicular to y axis is flattened.
Any ideas to tackle this? My brain is melting after all that trying I did halp
There’s a blend file
meshed_cup_forum.blend (484.7 KB)