Everything was done inside Blender, except the hoody, which I did in Marvelous Designer, and then import to Blender, added material and hair particle.
The cloud was made by “Mesh To Volume” modifier for volume objects, but I think its not the most convenient way for that , volume shader would do the job as well.
And the rain effect was made in Photoshop.
This is all quite nice. The character is really very good.
I like the amount of DOF and the rain effect.
I might like the character casting more shadows on the ground and not having the little cloud dots. Then I still think the main cloud could look more realistic in shape or material.
Thank you. I absolutely agree with you, I disfigured the shadows by trying to draw raindrops in the ground, and didn’t notice that. And the cloud was my first try to do volumetrics in blender , so I forgave myself for that
I was going to say the same about the shadows on the ground, but you already knew Anyway, I really like the mood in this piece and the idea with the raincloud / thought balloon