I want two things: a huge open world and a roguelike RPG.
Been hard at work at bringing it about. Now that I’m halfway done with the more technical aspects, I’m moving on to further developing gameplay.
And so it begins.
The ultimate plan:
Building up your party: You may befriend or hire NPCs to form a knighthood, band of robbers, witch coven or even an army to conquer towns and castles.
Resource management and a world without money: agriculture, hunting, mining, fishing, foraging and chopping trees; crafting stuff to build stuff. Put together a cart, get some groovy fortifications going or just smith yourself a fine axe and go raid.
Campaign or sandbox: Play as different pre-made heroes and follow their interconnected stories in a bonkers fantasy setting or create your own guy to go off the grid with.
Diplomacy: Get funky with the intrigue. Befriend, betray, swindle, plot, bribe, blackmail, capture, ransom, assassinate or execute people who stand in your way… or be honorable and probably die for it.
But more importantly, I’m building all of this with the goal of making it as easy to mod as possible. I’ll be open sourcing this project on release, but any derivative works inherit my licence, which basically says you can do almost anything with this except sell it as yours.
So pray for me and let’s hope this coffee I’m sipping shows me the way towards enlightenment.