Hi, in short: I know the basics of fluid simulation but need some help on creating a moving tidal wave.
Description: I have an object that is to be “smothered” in an oncoming tidal wave.
Up till now i have only seen a fluid object that more or less “drops & spreads”.
I need an approach and crash
Perfect scenario for me : A wave that has a cruved front & crest (like those surfing videos where the surfers ride inside the wave “tunnel” that approaces the object) and then smashes into the object. That wave then “pushes” the object along with it (although i have read that the 2nd part is not so easy).
Thx for Your wisdom!