Tiefling Character - Need CC

I had this idea for a while but I couldn’t find an artwork that I can use as reference so I used a bunch of different artworks as reference, but I’m not sure if I was able to catch the feel I wanted and kind of gave up towards the end. What can I do to improve this render?


I like it. “She looks like a real, horny b*tch.” :smiley:

Seriously – her pose and expression is good, the set is interesting, the composition is very tight, and there’s illumination in the shadows where there needs to be. The slight volumetric effect in the spotlight is good. The lighting on the objects in the foreground is good although a tad contrasty.

Aside from the fireflies, I think that this render could simply use color, especially in the lighting. Put tinted “gels” on the various lights in complementary colors, so that the lighting is “almost white but not quite.” Gels are customarily used in commercial photography even when the intended effect is “white light.” (Partly of course because real-world strobes are sometimes slightly blue.)

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Thank you, you’re right about the foreground.

The light actually has a color but I desaturated the final image quite a bit to get a cold, scary atmosphere so I lost a lot of color.

Well, it might be interesting if you used something like Photoshop to tint the image now, instead of actually re-rendering it . . .

Okay I removed most of the fireflies, darkened the foreground and tinted a little bit. I don’t know if this is what you had in mind, I hope it looks better.


I still think it’s terrific. This lady really dominates the scene, exactly as she’s supposed to. Love the intricate detail on her imaginative costume. :+1:

“Yeah, she’s a bad beach!” In the very best possible way. :smiley:

Thanks man, I really appreciate it.

hi, I would add a subtle rim light from the right side and work a bit on the stones in the foreground.
Did you bevel the edges of the chair?

Rim light is not a bad idea, my only concern is that it might look a bit unnatural since there isn’t a light source behind the chair. And yes I beveled the edges but now I look at it some edges look too sharp, I should’ve increase the bevel size.

Thank you for the feedback.

you should consider the light as an artistic element, not a photo real approach. The rim light could be a “bounce” light from the main source.

Yes you’re right, I usually think like that when I’m making a single model or character but when it’s a scene I can’t decide how far should I go.

That is amazing work. It gives great inspiration to us beginning artists. Thank you for sharing. Is it a single piece or are you making a video? Would make an awesome video/movie!

Haha thank you, no this is a single piece.

Well if I had the funds, I would fund that kind of project. That is just an amazing setting.

Thats an interesting idea, but i neither have the experience or the passion for that. But im glad you liked it.

Excellent work and would not be out of place in a AAA game. :wink:

Only minor things you might add are some more subtle inlay patterns on the chair, make those front rocks a bit more interesting (said above), maybe throw some detail on the skirt, compared to the shoes and shirt the skirt is plain.

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