Hello blenderartists!
I am new to modelling/animation. I have been trying to make a simple animation of a girl performing a pirouette. I got through almost everything watching the tutorials available but one thing. I cannot animate the under garments no matter what I do. What I tried:
- Adding cloth physics: lots and lots of clipping. Sometimes part of the cloth gets inside the body mesh and everything crumples into a ball. It’s spectacularly weird to observe. Note that there are no mesh intersections in the first keyframe. I tried increasing the collision steps up to 50 but it still fails to give a decent result.
- I tried pinning the waistbands/other reasonable parts and parenting a bone(from the model’s armature) to it, a little less clipping, but still very noticeable.
- I tried parenting the under garments to the model’s whole rig with automatic weights but no matter how I adjust the weight-paint, skin comes out of the garments at animation time.
- I tried adding a shrink-wrap modifier, but still skin coming through the cloth.
Strictly speaking, I don’t need high-detail cloth physics on these cloths(like folding/wrinkling at the sides of underpants when you lift up your leg), I just want it to wrap around the body parts and the skin to stay inside of the cloths. Can this be achieved?
Any help will be very much appreciated.