Probably a dumb question but I have searched FAQS & Gamekit book.
Q: Is this way to do it ?
I wish to tile walls & floors.
The gamekit book does explain tiles (page 251 of ISBN 1-59327-004-6)
I can’t make that work in the game engine.
I subdivided walls & UV mapped an image to each face -
that is definately the wrong way - very laborious.
Finally I UV mapped a small Image to a very large plane (see image below).
The method I used was - unwrapping to a cube.
Select Plane, Face Mode, Ukey, cube.
Then in the UV-Image window size & rotate.