can someone help me? Does texture paint mode (or image paint tools in UV/image editor) with texture brush support tile function like using brush for sculpting? In sculpting tile function enables to treat the texture as a tiled image extended across the screen.
Such function would be very useful and welcomed in painting mode for brush painting with textures brushes.
I suppose it is already possible in Blender because it works with sculpting brush so why not with painting brushes. But I cannot solve how to set it up.
not a tile texture brush, just a wrap option. then whatever you paint, as you go off the edge of the canvas, it will wrap around to the other side of the image, thus making a smooth blend at the “seams” where the texture, when tiled onto the mesh, would normally be visible. http://wiki.blender.org/index.php/Manual/Texture_Paint
There is possibility to use clone tool for texture painting. So this is some kind of work-around. But it is not optimal. You have to export procedural texture as a picture, than load it to UV editor and use clone tools. Quite complicated.:spin: