made a mixing tileable textures test.
My bad I used 2 grass tiles. I hope this will not cause too much confusion
So… I successfully made 2 diffuse Bsdf with a color and a normal texture each.
the textures of the first BSDF repeat 2.5 times along x and y of my grid
the textures of the second BSDF repeat 3 times along x and y of my grid
the 2 BSDF mix using a mix shader with fac regulated by a BW texture (that is not a tile. it cover the entire grid).
At this point all is ok
Now I’d like to use the mix shader BW map also as bump map (imagine a traveled pathwell) or maybe another texture as normal map.
where can I add it?