Hi there everybody!
I’ve got a questions.
I’m into game art lately and so I often see flats (texturemaps) that contain more then 1 tileable texture on them…
like a 1024+1024 texture with 4 512+512 textures or something like that.
An example is this: http://i.imgur.com/Y6ypv0V.png
Used like this: http://i.imgur.com/8bo6rNT.jpg
(done by Sojumekju @ polycount forum)
I chose this example, because you can still see a clear seam at the repeat of the texture… Like it’s used twice on the roof etc.
So can someone tell me how I need to setup the texture/UVs, that only a specific part of the texture is used to tile across a mesh?