I was curious about getting tileable UV’s - I used the standard UV calculation, which I assumed would do this, but it seems some are mapped as 90 degree rotations of others, and I end up with seams.
Any tricks or hints?
I was curious about getting tileable UV’s - I used the standard UV calculation, which I assumed would do this, but it seems some are mapped as 90 degree rotations of others, and I end up with seams.
Any tricks or hints?
sorry - posted in the wrong forum - I will post this in the general area