Is there a tutorial on using a particle systems to generate objects on to a plane where the first and last columns and the first last rows have matching objects w/locrotscale as the particles that are generated on the opposite side?
For instance: -x17 and +x17 would emit the same object with the same locrotscale
as would -x21 and +x21…and the same with -y11 and +y11 and so on.
I’m curious if this would work for making tiled textures and how well?
Corners might be an issue idk.