Hi, a sub-intermediate user here.
Suppose I have a plane, subdivide it into an 8x8 set of quads and I want to apply a tiled texture to the individual quads, HOWEVER! The texture I want to apply is just a region in a tilesheet.
Furthermore, I would like to apply different textures to different quads.
I’m not sure how to unwrap a selection of quads and then get the four corners of each quad and make them exist over each other in the UV editor. I hope this makes sense. When I go to unwrap they form a chain whereas what I want is for all of them to exist over one area of the texture without having to do too much donkey-work. I know how to do it face-by-face but that’s not how games get made.
If you could point out what is probably the blindingly obvious I would be very grateful,
Season’s greetings!
Ed