I worked up a script to do some complex tiling. It’s still very beta, but usable. The script is included in the example file, as well as below. It makes clones of the selected object and tiles them. At this point it’s just presets(and the first few aren’t even that useful), but I’m sure it could be converted to parameters pretty easily. The idea is to allow the user to tile objects easily in complex ways (useful for tesselations, flooring, etc).
I’d like it to check a “boundary” object and only place tiles within the bounds, for paving irregular areas. What is an elegant way to do this?
EDIT: axed the code window, current version available for download as above.