Hail fellow Blenderheads, I have a question. I’ve been looking and learning recently, and I came across a tutorial, in which the author has only part of the texture designated as tiling, while the edges are unique. My question is simple: Can Blender do this, and how?
See image; between the lines is tile-able, while the upper and lower portions are not. How do I set specific tiling parameters inside a texture?
This gent seemed to take if for granted that such a thing could be done, so I’m rather curious about the fact that I haven’t seen this technique before.