How would I go about using a tilt shift effect in a blender game?
You’d use a Depth of Field GLSL shader - I believe there’s at least one hanging around somewhere in the Game Engine Resources section of the forums. You can also just google for it with “BlenderArtists” in there, and it’ll probably take you to the thread.
Oh crap, Sorry I never responded. I assumed it would show me in my notifications but I never got anything. However, I did figure it out. Still tho, thank you.