Hi, I’ve been trying to use the physics engine in blender to create a basic maze game like this one . . .
Modelling and texturing is no probelm, but when I make my ball a dynamic object I was hoping it would roll with the plane. i can control the movement of the plane but the balls movement is all weirdy beardy.
I’ve looked all over for some info but am left banging my head in frustration. I would really appreciate it if someone could point out where I am going wrong.
Um, geocities suck so I had to zip it even though it was only small.
Cheers in advance