Hey guys, been a while since I’ve been here on Ye Olde BlenderArtists, but I thought I’d post a thread about the tutorial series I just finished wrapping up; I go over how to create a character in the style of Tim Burton, covering the complete creation of the character, from a cube, to a finished, ready-to-animate character.
well just finished part 1, sorry took me a few days due to kids running round lol. It’s not the best but certainly getting there and the first time EVER that i have used the scult tool.
I will say Excellent - even tho I only just finished watching the Timelapse intro (wish it was really that fast to do it all:o), and the start of part 1.
Going to get into the rest of it ASAP. Can’t wait to get started.
I’m guessing the first 17 parts are the complete tutorial for completing 1 character, with the rest showing how to create additional character using the first character as a template?
Thank you very much for your time creating these tutorials.
This is a great tutorial! I’m only on part 3 but I plan to finish it all. I’ve really learned a lot along the way too! Definitely one of the best tuts I’ve found
very nice tutorial, I’m around part 4 at the moment and I will almost certainly finish it. I also like the choice of the topic this time, I think many people will be very interested in the Tim Burton style characters.
Here is my progress so far - about half way through part 2
actually, I have finished part 3, but that was in a previous attempt that I was not at all happy with. So I started again from scratch, and have used a bit more patience this time.
About to start on the eyes, and I remember them being especially difficult, the eyelids at least. But I am still very new to blender:eek:
I just came across this series & was looking ahead…it doesn’t seem like there’s a retopology phase in this series. Am I correct about that? If so, could I get one of the more experienced modelers to explain why it wasn’t needed here?
I’m trying to learn the “right way” to do things, & I was under the impression that retopologizing was almost always needed…
thanks
There’s no need to retopologize because he is building (box modeling in this case) that in from the start.
If you were to start with sculpting, then retopology step is almost always needed because you’re only interested about shapes at that point. Once the sculpted shape is ready, then you can start worrying about functional topology that conform to that shape, with or without animation.
He uses sculpting tools many times but he’s not actually sculpting, just tweaking the shapes a bit.