Hey guys, been a while since I’ve been here on Ye Olde BlenderArtists, but I thought I’d post a thread about the tutorial series I just finished wrapping up; I go over how to create a character in the style of Tim Burton, covering the complete creation of the character, from a cube, to a finished, ready-to-animate character.
very nice tutorial, I’m around part 4 at the moment and I will almost certainly finish it. I also like the choice of the topic this time, I think many people will be very interested in the Tim Burton style characters.
I just came across this series & was looking ahead…it doesn’t seem like there’s a retopology phase in this series. Am I correct about that? If so, could I get one of the more experienced modelers to explain why it wasn’t needed here?
I’m trying to learn the “right way” to do things, & I was under the impression that retopologizing was almost always needed…
There’s no need to retopologize because he is building (box modeling in this case) that in from the start.
If you were to start with sculpting, then retopology step is almost always needed because you’re only interested about shapes at that point. Once the sculpted shape is ready, then you can start worrying about functional topology that conform to that shape, with or without animation.
He uses sculpting tools many times but he’s not actually sculpting, just tweaking the shapes a bit.