Thinking the questions are not retoracle I came up with this:
>This is an indepedent website.
>Do you think all of the people who’ve written tutorials should get off of their high horses and submit them to >blender3d.org instead of making websites too?
for short : No.
bit longer: How does this relate to elysiun? It’s a collection of other peoples tutorials. Not Timys own.
>Umm, have you even read anything here ? You can’t expect to tell us in your FIRST POST to abandon the forum and not be laughed at.
sorry 'bout that. I don’t see how a post number has anything to do with the content of it.
I don’t mind being laughed at by te way.
>btw, have you ever thought of websites based on other languages. would you also include them in blender.org just to have them centralized. centralization is for lazy guys how dont want to search around a little bit to really get involved in something.
Elysiun is multi-langual?
>I do not understand what qualifies Joeri to be worth listening to.
Good point. But, i think you should judge the content, not the writer.
> What are his brilliantly laid-out reasons to move the forums?
Not true. I did not explain my motives to move the forum.
I stated why I find Elysiun an outdated website.
>and if I am right, Joeri is one of the old NaN’ers who made most of the content and demo graphics on the old site blender.nl , which is no longer
Partly right. I’m the Joeri who co-owned NeoGeo, cradle of blender. And later joined Ton (my best man) At Nan.
>Nice to hear from you again Joeri. As direct as always I see.
Hi Martin, sorry 'bout that.
>But there is a big update planned for the site which will bring back things such as the gallery.
Good news, that does not change my opinion that artists questions should be answerd at blender.org
>Hi Joeri. Long time no read.
but I think most of us just skip it and head right for the forums. Not that it shouldn’t be addressed of course.
>I do visit the other sites as well though. The more the merrier I say.
Hi, If it’s just skipping right ahead to the forums then I don’t see why it can’t be at blender.org