-.have one cube in frame one, and i insert a loc key.
-then in frame 10 i move the cube to the front and also to the side lets say 5 units front and 5 right
If i play the animation the cube goes from point a to point b in a linear way.
But if i edit the ipo to make it have slow down or speed up, then , as i will not do perfect each ipo speed up or slowdown my bube will not longer follow a straight curve but it will do a curve line in space to get to point b
This is why it would be usefull to be able to have a global speed ipo for actions.
Is there a way to do this ?
In the image below, the example at the top is a default ipo ( bezier ) so my cube goes from point a to point b in a straigh line as the bezier smoothness is done by blender in a proportional way.
But if i mannually speed up or slow down the ipo, its imposibleto make all of them (locx,locy,locz) in an exact shape. So the problem is, the cube no longer goes from point a to point b in a straight line, but in a curved line in space,