Well, no, I’m not at the “VSE” point yet – I’m trying to render the machine in slow motion, and I might even wish to show it stopping and then even running backwards and forwards at various illustrative speeds.
The IPO-curve of which I speak was ideally suited for this – “0.0” was “the beginning of time,” and “1.0” was “the end of time,” and you could thus very easily achieve the effects that I describe. I’m dismayed to learn that it is gone, and I wonder why, and of course I want to be really sure that it actually is.
Yes, I acknowledge that the concept is somewhat primitive, and I will readily agree that NLA’s would probably give me more control. So, links to tutorials and further info are requested. My goal is to show the machine turning, then slowing down, then pausing, then sometimes backing up, pausing again, moving forward very slowly, and so on. All without doing a single damm thing … … to my precious model. (Which is actually entirely controlled by a single Empty object, appropriately called “TurnMe.”)