i made a perfect RIGID BODY SCRIPT! It calculates rigid body! Why it’s called rigid body i have no damn idea.
anyways heres the code(simplified for all you simple hobos out there):
import Blender thingyThatYouMoveThatIsParentedToTheWheels=Blender.Object.Get("ObjectName") wheel=Blender.Object.Get("WheelObjectName") wheel.RotX/Y/Z=thingyThatYouMoveThatIsParentedToTheWheels.LocY/Z/X Blender.Redraw()
then select an object, click on scripot buttons, and click new, frame changed, and enter the name of this script(it is recomended that you name the script “Really usefull rigid body script by MUTE INVERT, NO BY ANYONE ELSE, OKAY?”, but if that doesnt fit call it SpinScriptByMTI)
now if ANY of you morons out there would actually VISIT my evil incorporated website (http://www24.brinkster.com/theevilinc/), you would know that it is getting a new design. The menubar, seen here, is made in blender. Yes that is right. That excellent looking chrome was made IN blender BY ME, MUTE INVERT, and not by some blockheaded bracegirdle from hardbuckle(i just had to say that). Fell free and OBLIGATED to congratulate me for making such excellent chrome. Looks GREAT and PERFECT on any iregurally shaped object.