I made this one to check out unreal/marmoset’s PBR shading workflow.
The model has 4 triangles (triagulated for Game Engines), and has 3 texture maps (albedo, normal, specular).
[video]www.youtube.com/watch?v=R2WWGw_PF8I&list=UUgvl_DM2CS-UHtzwzfkZXrw[/video]
Blender internal
Toolbag Marmoset
Its amazing how i allways take a beating from the texturing process :mad:
hope you like it