Timelapse asset production of 18th century Cannon

I made this one to check out unreal/marmoset’s PBR shading workflow.
The model has 4 triangles (triagulated for Game Engines), and has 3 texture maps (albedo, normal, specular).

[video]www.youtube.com/watch?v=R2WWGw_PF8I&list=UUgvl_DM2CS-UHtzwzfkZXrw[/video]




Blender internal



Toolbag Marmoset

Its amazing how i allways take a beating from the texturing process :mad:

hope you like it :smiley: