Timer examples needed.


(TorQ) #1

Today is the final day for me to work on my demo! I still have a few things I need to work out though. I need a way to set off actuators at a certain time and don’t really know a reliable way of doing that. For example after an info screen has displayed for x amount of time I want to switch scenes. Anyone have any ideas or links to examples or tutorials? Thanks again.

TorQ


(lizard809) #2

i cant make an example since iptic.com is down but this can easily be done by adding a property to an object, setting the prop to -30, then change the prop from “float” to “timer”, then set up a prop sensor that is range if 0 to 1 linked to scene change actuator


(TorQ) #3

then set up a prop sensor that is range if 0 to 1 linked to scene change actuator

I understood till thsi part. Could you go into a little more detail? Thanks

TorQ


(lizard809) #4

ok, heres a file that uses a timer to add a ball every 4 seconds

http://mysite.iptic.com/cluh/timer.blend


(Doc Holiday) #5

Maybe, You can use an Positive Pulsed Always Sensor with a high Frequency Value, instead.

Doc


(saluk) #6

The only downside to this doc is that the pulse is only as reliable as the framerate, while the timer property is based on the system clock.

But there’s always many different ways to do things!


(TorQ) #7

Thanks a lot! I’ll see what I can do with this! Thanks.

TorQ