So I did an experiment:
By putting two text objects side by side, assigning the first one with a timer text game property then the other one with an integer text game property. Integer text object adds a value of “1” to the displayed text every second (depends on how many fps is set on the scene physics tab) while letting the timer text object to just do its own thing and start the game.
Expectation was that they will be essentially two (almost) identical stopwatches. But after just a few seconds I noticed that they become non-synchronous.
Could it be caused by the slight fps drops that happens occasionally?