I have tree (a trunk and a single branch) made from two curves. The tree “grows” by having the taper object for the trunk and branches which is animated with hooks.
I am using the same taper object for both the tree trunk and the branch, but if the branches start growing at the same time as the trunk, then they are too early and the branches start forming in mid-air. My instinctive approach would be to make separate taper objects of different timings for all the branches, though this could be time consuming for a complex tree.
I’m wondering if there’s a more efficient offset-based way to achieve the same result, so that the same taper object animation can be used for all branches but at different times?
growing_tree.blend (77.4 KB)